AI Insights · Timothy · April 2022
Top 5 Basketball Games in Australia Q1 2022: Unified Platform Performance
Explore the performance of the top 5 basketball games in Australia for Q1 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 basketball games in Australia demonstrated varying trends in downloads, revenue, and active users on a unified platform. Here’s a detailed look at their performance.
NBA 2K Mobile Basketball Game from 2K saw a dynamic quarter. Weekly revenue showed an upward trend, peaking at approximately $26K in the week of February 14. Weekly downloads fluctuated, reaching a high of 5.3K in late December and stabilizing around 3.5K by the end of March. Active users experienced a slight decline from 11.5K to around 8.7K throughout the quarter.
Streetball Allstar: SHOWDOWN by Racoon Digital Technology Co., Ltd. recorded significant growth in revenue, starting at $40 and peaking at approximately $11K by the end of February. Downloads surged mid-quarter, hitting nearly 12K in the week of February 14, while active users rose sharply to 12.7K in the same week before gradually decreasing to around 5.2K by the end of March.
NBA LIVE Mobile Basketball from Electronic Arts maintained a consistent performance. Weekly revenue saw a notable increase, peaking at $5.5K in late March. Downloads were steady, with a high of 1.9K at the start of the year and stabilizing around 1.7K by the end of Q1. Active users remained robust, consistently around the 50K mark throughout the quarter.
Idle Five - Basketball Manager from Gaminho experienced a gradual decline. Weekly revenue started at $3.9K and dropped to under $1K by the end of March. Downloads followed a similar trend, decreasing from 2.6K to just under 300. Active users also saw a decline from 5.4K to approximately 1.5K over the quarter.
NBA SuperCard Basketball Game by 2K had a modest performance. Weekly revenue fluctuated, peaking at around $3.2K in mid-February. Downloads were relatively low, with a high of 547 in late December and stabilizing around 200 by the end of March. Active users decreased from 1K at the start of the year to around 640 by the end of Q1.
These insights highlight the varying performance trends of the top basketball games in Australia for Q1 2022. For more detailed insights, visit Sensor Tower.